Enemy sprite palettes file
Files with this format: "enemypal.dat
".
Small palette chungs (16 RGB triplets) used for enemy IMC rendering.
Table of Contents
Offsets
Structures
Offsets
-
0x00
: palettes: array[ 0x47 ] of struct palette_chunk (each size 0x34)
- Offsets of font data start in file.
Structures
Size 0x34.
-
0x00
: start_offset: byte
- Starting palette triplets offset
- Divide by 3 to get palette index
-
0x01
: triplets: array[ 0xf0 ] of byte
- RGB byte triplets
- Each component seems divided by 4 for reason unknown.
-
0xf1
: unknown array[ 0x03 ] of byte
- Sprites use 16 specific colors max. Ending triplet purpose is mystery.