Files with this format: "darkland.lst".
Contains item definitions, saint names, and formula names.
0x00: num_item_slots: byte = 0xc80x01: num_saints: byte = 0x880x02: num_formulae: byte = 0x420x03: item_definitions: array[ num_item_slots ] of struct item_definition (each size 0x2e)
Size 0x2e.
A definition of an item.
0x00: name: string(20)
0x14: short_name: string(10)
0x1e: type: word
0x20: bitmask[1]
| bit 1: | is_edged: | Item is an edged weapon. | 
| bit 2: | is_impact: | Item is an impact weapon. | 
| bit 3: | is_polearm: | Item is an polearm. | 
| bit 4: | is_flail: | Item is a flail. | 
| bit 5: | is_thrown: | Item is a thrown weapon. | 
| bit 6: | is_bow: | Item is a bow. | 
| bit 7: | is_metal_armor: | Item is metal armor. | 
| bit 8: | is_shield: | Item is a shield. | 
0x21: bitmask[1]
| bit 1: | unknown | 
 | 
| bit 2: | unknown | |
| bit 3: | is_component: | Item is an alchemical component. | 
| bit 4: | is_potion: | Item is a potion. | 
| bit 5: | is_relic: | Item is a relic. | 
| bit 6: | is_horse: | Item is a horse. | 
| bit 7: | is_quest_1: | 
 | 
| bit 8: | [constant: 0] | 
0x22: bitmask[1]
| bit 1: | is_lockpicks: | Item is lockpicks. | 
| bit 2: | is_light: | Item gives light. 
 | 
| bit 3: | is_arrow: | Item is an arrow. | 
| bit 4: | [constant: 0] | |
| bit 5: | is_quarrel: | Item is a quarrel. | 
| bit 6: | is_ball: | Item is a ball. | 
| bit 7: | [constant: 0] | |
| bit 8: | is_quest_2: | 
 | 
0x23: bitmask[1]
| bit 1: | is_throw_potion: | Item is a throwable potion. | 
| bit 2: | [constant: 0] | |
| bit 3: | is_nonmetal_armor: | Item is a non-metal armor. | 
| bit 4: | is_missile_weapon: | Item is a missile weapon. | 
| bit 5: | [constant: 0] | |
| bit 6: | is_unknown_1: unknown | 
 | 
| bit 7: | is_music: | Item is a musical instrument. 
 | 
| bit 8: | [constant: 0] | 
0x24: bitmask[1]
| bit 1: | is_unknown_2: unknown | 
 | 
| bit 2: | unknown | |
| bit 3: | [constant: 0] | |
| bit 4: | [constant: 0] | |
| bit 5: | [constant: 0] | |
| bit 6: | [constant: 0] | |
| bit 7: | [constant: 0] | |
| bit 8: | is_unknown_3: unknown | 
 | 
0x25: weight: byte
0x26: quality: byte
0x27: rarity: byte
0x28: unknown word
0x2a: unknown word
0x2c: value: word