Files with this format: "fonts.*".
Font definitions. There are two font files. Fonts.fnt (game fonts) and fonts.utl (editor fonts?).
0x00: font_count: word = 0x30x02: font_data_offsets: array[ 0x03 ] of word
Size variable.
font_data_offset - 0x08: start_char_code: byte
font_data_offset - 0x7: end_char_code: byte
font_data_offset - 0x6: char_data_width: byte
font_data_offset - 0x5: unknown byte = 0font_data_offset - 0x4: char_height: byte
font_data_offset - 0x3: char_spacing: byte = 1font_data_offset - 0x2: line_spacing: byte = 1font_data_offset - 0x1: unknown byte = 0font_data_offset - 8 - size: character_width: array[ end_char_code - start_char_code + 1 ] of byte
font_data_offset: font_data: array[ character_count * char_data_width * char_height ] of byte